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| From: KOEI Corp Category: Video Games
Buy New: $39.99
New (16) Used (13) from $29.50
Avg. Customer Rating: 22 reviews Sales Rank: 1627
Platform: Playstation 3 ESRB: Teen Media: Video Game Batteries Included: No Age: 12 - 20 years Operating System: Playstation 3 Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 0178 Model: 15782631 UPC: 040198001786 EAN: 0040198001786 ASIN: B00104KJ4W
Release Date: February 20, 2008 Availability: Usually ships in 24 hours
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| Customer Reviews:
Its pretty but... September 1, 2008 1 out of 1 found this review helpful
I bought this game because I loved Warriors Orochi for the PSP. But the map is hard to read, and its a bit confusing. I think I will stick to Warriors Orochi. I think if they mad the map bigger it'd be more fun, but other than that, it was a fun game.
Die-nasty. That's what this game should do. July 14, 2008 4 out of 6 found this review helpful
I've been playing the Dynasty Warriors series for years. The previous games were by and large flawed, but tended to have some redeeming value...and Dynasty Warriors 5 even approached a level as close to perfection as the limited conceits of the game would reach.
Lo and behold, Dynasty Warriors 6 comes out, and *everything* is now broken. This game is so bad that I'm breaking my two-year pause in writing reviews. It's just impossible not to vent.
Pros: - The acting has marginally improved from previous Dynasty Warriors games. That's about the only improvement.
Cons: - It seems Koei has swapped in the game mechanics and proportions from the Samurai Warriors series. So now your character is smaller onscreen. The physical motion of the characters no longer feels unique; every warrior moves the same, the weapons feel the same, except a couple of useless novelty characters (eg. the new Dian Wei) who move like they're tied down with lead weights. You'll feel like you're playing with a controller that's been soaked in beef fat. And they've filled the entire screen with running peons and your allies so that now when you enter a major skirmish, the whole screen flies with character names and hyperactive figures so that you can't even tell where your actual opponents are; they just drown in an ocean of writhing masses. The overhead maps are now so tiny that you can't even use them to locate the enemies around you; the red icons (enemies) look exactly the same as the blue icons (allies). - They've reverted to the horrible system of: Utterly uselss allies, commanders made of butter who love to rush that spot where three super-powered enemy warriors are standing, and giant maps with objectives that require you riding from one end to the other about eight times per mission. This shouldn't be categorized as a fighting game; this is a "running game". - Allies are utterly worthless unless you're just about to score a killing blow on a super-charged enemy general...in which case your allies will rush right in to steal your kill with one last hit...and boom, you fail your mission target! Thank you very much! You no longer get a bodyguard, and even your horse seems hell-bent on messing you up by trotting away just as you're about to mount. Oh, and there will be many times when you're running around after a battle, unable to find your horse because it becomes invisible when it's behind you! Fancy playing hide-and-seek? - Your character is anemic. The "Renbu" system they implemented on this game is about the worst idea they've ever had. Why? In previous games, you get more attacks in your combos by getting better weapons. Once you get the maximum, your character is powered up and you're all set. Here, the "Renbu" system means that your character starts out every level with only three attacks in the chain. The "Renbu meter" shoots down if you're not fighting...and let's remember that this game specializes in making you run from one end to another with nothing in between, so by the time you get to that big battle, your character is back down to a miserable three attacks. It's the equivalent of starting every mission as an untrained, newbie character. - Enemies are overpowered. This has been the case for most Dynasty Warriors games, but in this case, they've now made enemy blocking impossible to break by getting behind the enemy. What's the result? Enemy generals will just block and waste your time until either their allies get behind you to gut you, or they'll just wait until your other allies elsewhere fall like flies, or your commander runs headlong into oblivion. Anybody remember when Double Dragon added the block feature? The ability to block indefinitely just doesn't work in a one-against-many fighting game. You do have special moves that can get past a block, but they're useless because they do almost no damage, and most of your characters are too slow to combo after performing it, so the enemy will just resume blocking after you break their guard. They can afford to, because it takes something like 300 mashes of the buttons to kill one minor general, and after every mission, even one of the easier ones, my hands are paralyzed. You're supposed to be able to kill those super enemies by powering up with Special Attacks or Musou attacks, but many missions will pit you against a super enemy right at the beginning (eg. "The Battle of Chang Ban", a mission that made me want to smash my console), before you've had a chance to pick up power-up items or even build a Renbu or Musou meter. And in those battles, if you get hit by one enemy combo, you die...not to mention that this game will stack three, four, even six minor generals in the same place so that you're one pygmy fighting against seven giants. - It's possible to train up your character, but now it takes so long that by the time I'm ready to play that character's story, I'm bored with the character. And they've now left about 90 per cent of the characters locked -- you can't play them, period, unless you play one of only about half a dozen characters to unlock them. Which means you can't pick the characters you want until you've finished with some of the really weak, really annoying characters first. Boo. - The geography is abysmal. I can't tell you how many times I'm pounding on one super-powered general, and after about two straight minutes of hitting the guy with hundreds of attacks, I juggle him off a ledge and he falls into a river, and I have no way of pursuing because if I did, it would take five minutes to travel back to where I need to be and I'd fail the mission. So all that hard fighting work is killed by bad game design. The addition of countless annoying mountains and valleys means that the designers now make you weave left and right just to get across a quarter of the map, and if you happened to take the wrong route...sorry, your commander's dead. As I've said, this is a "running game" -- like a Mario game without any of the fun of a true "platform" game. - They've also taken out many of the visual options that would have alleviated the problems. For example, many parts of the maps are so dark you can barely see a tree in front of you, but there's no option to brighten the display. And the badly acted, repetitive "movie scenes" can no longer be turned off, so if you're fighting a battle for the 50th time, you have to mash the buttons to skip it -- and even then, your character will grind to a halt, putting you at a disadvantage. They used to offer an option to turn off those movies; I have no idea what possessed them to take that out.
All I can think is that Koei has finally lost the plot and passed the point of no return in its perverse thinking that frustration equals fun. Like Dynasty Warriors: Gundam, this game is frustrating for the sake of being frustrating. I suppose if all you want is a higher blood pressure, a lot of rage, and the feeling that you're at the mercy of game designers making you jump through hoops, then by all means indulge in this game. Everybody else, just go play Rock Band, or NBA '08, or any other game that is actually, well, fun -- an enjoyable activity rather than what Dynasty Warriors 6 is -- a tooth-pulling source of stress.
THIS GAME WAS FUN!!! June 26, 2008 THIS GAME WAS FUN AND INTERESTING. THE CGI WAS GREAT. THE CHARACTERS WERE LOOKING EXCELLENT. THE STORY LINE AND GAME PLAY WAS GOOD. THIS GAME IS GOOD.
Excellent Family Fun May 15, 2008 This is an excellent game for individuals who casually enjoy a video game now and again. Anyone can pick up the controller and enjoy the game without trying to memorize what all the buttons are for (Note: just press the "X" button as quickly as possible). My wife and I have played Dynasty Warriors 4 on the Xbox, and we feel that Dynasty Warriors 6 is just as fun and enjoyable.
UGHHHH April 8, 2008 3 out of 10 found this review helpful
Not to be a "ball buster" but I have to say they made some of the characters super gay looking. They made Sun Jian like 80, Yuan Sho looked like a freak, Lu Bu's new weapon is homo, and the story line implied more homosexuality then Brokeback Mountain. And don't even get me started on Dong Zhou!!!!!! The guy looked like a fat conehead! Ugh, they slaughtered my love on DW with this one, DW5 Empires ftw people.
On the other hand graphics were good, but the soldiers no longer wore helmets, and I hate not having bodyguards, or not being able to 1v1 duel another officer during a battle. Voice acting made me cringe. Rental in my opinion.
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