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| From: NCsoft Category: Video Games
List Price: $39.99 Buy New: $18.27 You Save: $21.72 (54%)
New (15) Used (14) from $13.65
Avg. Customer Rating: 61 reviews Sales Rank: 2479
Platform: Windows Xp ESRB: Teen Media: CD-ROM Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Windows XP Shipping Weight (lbs): 0.8 Dimensions (in): 7.8 x 5.2 x 1.4
MPN: 100722 Model: FG-XP-GWNST-016 UPC: 875646000161 EAN: 0875646000161 ASIN: B000HCU7B8
Release Date: November 21, 2006 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Great Game May 15, 2007 This along with the others in the series are some of the best online games I have ever played. You get the interaction and excitement that games are all about and you get it without any fee for the online experience. You just can't beat it.
Great game May 12, 2007 This is the first online rpg I've played, but I've really enjoyed it. The tutorial at the beginning is very straight-forward and it's easy to quickly learn how to play your character effectively. There are more than enough quests to keep you occupied, and the majority of the players I've encountered are friendly. The visuals are wonderful (sticking to the Egyptian theme) and you have a rather broad palette of features with which to customize your character to your specific liking. Overall, I can say I've thoroughly enjoyed my experience with Nightfall so far, and I would recommend it to anyone teenage or older looking for a game.
Gorgeous. Immersive. Diverse. March 26, 2007 12 out of 13 found this review helpful
Just got a new Vista-based computer a couple of weeks ago and found myself surfing the net, checking out reviews on some of the newer RPGs out there to see what looked interesting. (And compatible.) I came across the usual suspects like Neverwinter Nights 2 and Elder Scrolls IV: Oblivion, but it was the three versions of Guild Wars that kept catching my eye, particularly this one, Nightfall. I'd never heard of the game before, nor its developer Arenanet, and was initially put off because it seemed to be one of those of MMORPGs I have no interest in losing my personal life to, but it lingered in my peripheral vision, practically demanding I give it a closer look.
So I did...and wow! I was up until 1:30am last night playing and am absolutely hooked.
There's a bit of a learning curve that I'm still getting the hang of, and it took a while to get used to the online aspect being such an integral part of the game -- I actually logged off the first time someone asked me to join a guild because I thought I'd wandered somewhere I wasn't supposed to be! -- but so far, I love everything about this game, including the beautifully produced rulebook that could easily be mistaken for a Wizards of the Coast supplement.
I've started off playing a Mesmer, the closest thing to a D&D Bard, and I love the fact that the design of the game is such that you can play what is usually more of a support character, though that could simply be due to the early stages of the game being designed as something of a tutorial with consequences. We'll see about that, I guess.
This morning, I was checking out a few of the Guild Wars fansites and was glad to see there's a huge community behind the game that seems reasonably welcoming to newbies. One of the sites, [...], had a great article, "For the new player on a budget: Which Guild Wars Should You Buy?" that not only confirmed I'd made the right choice in Nightfall over Prophecies or Factions, but also shed light on why it kept catching my eye: "Nightfall is a mix of North Africa, Egypt, Middle East, and Greek elements."
While I enjoy the typical fantasy settings of medieval Europe and the whole Lord of the Rings vibe, I've always preferred alternative settings based on other cultures. Nightfall had continually caught my eye partly due to the number of characters of color prominently featured on the box, the Web site and the various screenshots I'd seen in different places. Coupled with the great reviews its received, it's no wonder it was the game I ultimately bought.
The character generation system also features a diverse range of facial features that allows you to create more representative characters with wider noses and fuller lips, as opposed to simply being able to change the skin tone. My Mesmer, Damien de Vellis, looks a lot closer to me than I've ever been able to get in any other game, a subtle but highly effective means of maximizing one's sense of immersion.
Highly recommended!
Best MMO for the price February 8, 2007 7 out of 11 found this review helpful
Reasons this is the best: 1) Buy the game, no monthly fees 2) Graphics are very, very nice. They are far less "cartoony" than WoW 3) Gameplay: - PvE is great (especially with the advent of Hero companions). The world is huge. Quests are fun and challenging. Playing together with others is fun as well. Being in an "instance" when questing is nice because you do not have issues with kill stealers, annoying people, etc. Player customization is greatly varied. - PvP is fun and you do not have to play 25 hours a day for 2 years to be able to compete with that guy who has a Godly-Sword-of-Never-Missing-Instant-Death-Induction like in WoW. The Skill system makes PvP play well ballanced and constantly changing.
If you are buying a version Guild Wars, this is definately the one to get. In fact, if you are getting an MMORPG, this is the one to get.
No, I do not work for the makers of the game.
Great Time in the Night February 6, 2007 2 out of 3 found this review helpful
This is a great game and this is what 2nd installment of Guild Wars should have been. This has everything and even more that a true addition to such game like Guild Wars should contain. Interesting story line, many new towns, skills, competitive areas and addition armors.
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