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Marvel vs. Capcom 2

Marvel vs. Capcom 2

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From: "Sega of America, Inc."
Category: Video Games

Buy Used: $55.00



New (1) Used (24) Collectible (1) from $55.00

Avg. Customer Rating: 4.5 out of 5 stars 113 reviews
Sales Rank: 7417

Platform: Sega Dreamcast
ESRB: Teen
Media: Video Game
Operating System: Sega Dreamcast
Shipping Weight (lbs): 0.2
Dimensions (in): 5.6 x 4.7 x 0.4

UPC: 013388250103
EAN: 0013388250103
ASIN: B00004SWL9

Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 113
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5 out of 5 stars badmanstylin   November 26, 2004
 3 out of 5 found this review helpful

Marvel V.s Capcom is the dreadest game after the first Marvel vs Capcom. There are endless possibilities cool combos and stuff.
I've played with nerly every game you can think of, but my best team might be Guile,CharlieWith over 56 pleyers to play with, who can blame me? This is a must get for all true believers!

P.S I also like to play with Hayato,and Silver Samurai (did I spell it right?) and Venom not to mention Wolverine! So this is beyond repair over and [...]



4 out of 5 stars Highlight in the Twiglight of Segaz Last Console   February 8, 2004
 5 out of 6 found this review helpful

For any die-hard 2-D fighting enthusiasts who were waiting for the next groundbreaking title, you got the predecessor to this game, which, when it debuted in arcadez, wuz one sweet deal. However, I remember itz own predecessor, Marvel Super Heroes Vs. Street Fighter, which I believe wuz the best in the long-running series of high-flying, button-mashing extravaganzas (feat. the non-pilot pilot, X-MEN: Children of the Atom; Marvel Super Heroes, which truly defined the game-type and engine that would accompany the game til the seriez' end; and X-Men Vs. Street Fighter, probably the most lackluster in the series). However, once MvC 2 hit the arcadez, it blew everything else away. Anywhere you go, you'll see this stealing busienss away from the newest 3-D titles (at that time), Tekken 4, Soul Calibur (one of the few fighters I enjoy more than MvC 2), and Project Justice, a little-hyped but spectacular sequel to Rival Schools: United By Fate (both of which are actually 2.5-D fighters: gamez in which playerz can move in and out of the foreground, sort of rotating on an axis, but most of the fighting takez place on a 2-D plane). But anyway, back 2 THIS game. The Dreamcast port wuz probably an enhancement to the title, as the resolution on a TV will most likely outdo that of the huge widescreenz they'll have this on in the arcadez, which gave a sort of big-tyme feel (especially since digital stereo sound accompnied it), but the fact that this is a pixel-based game made evertyhing kinda fuzzy. In termz of gameplay, the fun never seemz to stop coming with this one, as the number of character combinations (and thus cooeprative hyper combinations) are near-endless; and the sheer variety of the individual characterz addz even more to the variability in match-upz. There seemz to be not just one, but multiple characters to fit any playing style. In termz of learning curve, this is most definitely a button-masher, but any aficianado of the series will be familiar with the air combo system, which has been simplified in this game to allow for the assist move. The latter has been implemented as a replacement to the sheer annoying & limited special partner attack in the predecessor, which featured cameos from vintage Capcom gamez (Arthur from "Ghouls and Ghosts," Unkown Soldier from "Forgotten Worlds", etc.) and other fighters (Cyclops, Psylocke, Juggernaut, etc.) from former installments in this series that didn't make the suprisingly short cut for MvC 1. Thatz another area where this series triumphs: about 56 characters in all in this game as opposed to about half that in the 1st 1. In both gamez, a portion of those total characters are hidden, and the method of obtaining them in MvC 2 is alot more worthwhile and actually increases replay factor by giving you a motive to play different modes and get flashy finishes. Stated more specifically, you accumulate EXP pointz just from playing practice mode (directly proportional to time spent in the Danger Room, where you practice), and even more pointz for playing and winning competitve modez and getting hyper-combo finishes, more pointz awarded for more difficult to execute types of hyper-combos (e.g., Individual, Team, Devastating) However, in the 1st game, you seem to have to do thingz JUST so to obtain lackluster secret characters, which were really just pallete-switched variations of already available characters. Or, you could enter a sequence of button-presses on the character select screen to temporarily have access to these bumz. On a final note, the final boss of MvC 2 (A behemoth shape-shifting entity called "Abyss") is amazingly easy to defeat as opposed to the boss of the predecessor (the comic-derived amalgation of Professor X and Magneto known as "Onslaught"), probably becuz you have one more character to assist you in the sequel, the boss here has super-armor (i.e., he has infinite momentum and thus cannot be stunned, stopped or grabbed in any way), which, when you adapt your style of play, actaully makez it easier to defeat him (it). In the game that came before it, however, Onslaught does not have super armor, and thus moves upon you attacking him instead of standing there and taking your punishment. And boy, does he move. Onslaught teleports at will and can even call upon another character to fight in his stead by manipulating them telepathically. These are typically other characters from the game and, even though they don't have full health, are extremely hard to defeat. He is not guaranteed to summon a drone, and in some cases he will use more long-range attacks than short, so you never truly get a fair crack at him everytime (which I would prefer and is the case with the FIRST form of Abyss). However, both entities change forms as you defeat the one that came before it, with Abyss having 3 and Onslaught having only 2 (to parallel the number of characters playable at once in each game). As you may expect, the final formz of each are the most difficult, powerful, deceptive and massive. However, the durability of the final form of Abyss is suprisingly low, making him easy-pickinz one you've faced him enuff. Onslaught, on the other hand, is a hanfull no matter HOW many timez you've played him. This stemz from the fact that he is ridiculously cheap and you must often super-jump to attack him when vulnerable.
So, as you can see, you get a helluva improvement over the predecessor and a marvelous (pun-intended) game that'll keep you entertained for yearz. EAZILY the GREATEST of a dying breed.



3 out of 5 stars 56 Fighters, yaah...only around 15 are actually good   January 9, 2004
 4 out of 7 found this review helpful

Marvel vs Capcom 2 is a huge game! It has 56 fighters but sadly a lot were fill-ins (can anyone say Serve-Bot). I expected better than to throw exact ports of old characters, what kills the 56 character draw is the fact that many were ported over AS IS with NO GRAPHIICAL IMPROVEMENTS and with NO NEW MOVES (Iron Man, Morrigan, Thanos etc.).

Some characters in MVC2 are rad like Guile, Captain Commando and the Resident evil girl but the others are mostly plain and dead. My biggest gripe is that characters such as Thor, Daredevil or Mr Fantastic are absent but cheap ports such as Thanos (who looks UGLY as well as Morrigan) are there. WHO CARES we want real fighters not add-ins!! MVC2 has sweet graphics, cool backrounds, fast action but too much cheap play. The partners who help are just abused and when they are I abuse them to the extent that when it is their turn to fight they have little energy.

The action gets old when you realise that only a handful of the 56 are actually playable and can compete in this game (beat the game on level 8 with a party of Serve Bot, Roll and Dan, I dare ya).

Overall I wanted deep 2D fighter with class but got a 2D fighter with too much reharshes. Its fun for a while but you'll move on. I recommend Power Stone 2


5 out of 5 stars One of, if not the, best 2-D fighters ever   December 20, 2003
 2 out of 2 found this review helpful

The original Marvel VS Capcom showed promise, but Marvel VS Capcom 2 is absolutely hands down one of, if not the, best 2-D fighter ever made, and behind Soul Calibur and Dead or Alive 2 the best fighter on the Dreamcast. Containing 56 fighters from the Marvel comics universe (including Spider-Man, Wolverine, Captain America, Iron Man, and Cable) and the Capcom universe (Ryu, Felicia, Mega Man, Jill Valentine, and Captain Commando), and a plethora of possible combos and tag team variations, Marvel VS Capcom 2 takes Capcom's outline of tag fighters and up's the ante in virtually every way possible. Unlike some of the Street Fighter games and even the first Marvel VS Capcom, you can't just button mash your way through the game. Learning the various special moves, timing, and techniques for tag team pummeling will prove essential if you hope to get anywhere in the game. The 2-D fighters are superbly animated, while the 3-D backgrounds look great as well. There is hardly a single flaw in Marvel VS Capcom 2, which is one of the reasons why this game is so hard to find (if you ever find this game and you still own a Dreamcast, pick this up, you won't regret it). All in all, for those few Dreamcast owners out there, this is an absolute must have.


3 out of 5 stars Way too hard!   July 14, 2003
 1 out of 1 found this review helpful

For used, this game is way too hard. The CPU is a cheap
son of a ... And, where it says 56 characters, pbbt! You have to unlock half of them. On the bright side, the graphics are incredible. The characters ar fluid and hand drawn & the
backgrounds are in hi- quality 3D. I guess it just takes some getting used to. Rent it. Or buy it if your a hardcore gamer.


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