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Sid Meier's Civilization Revolution

Sid Meier's Civilization Revolution

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From: 2K Games
Category: Video Games

List Price: $39.99
Buy New: $38.99
You Save: $1.00 (3%)



New (38) Used (14) from $38.50

Avg. Customer Rating: 3.5 out of 5 stars 63 reviews
Sales Rank: 516

Platform: Playstation 3
ESRB: Everyone
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Playstation 3
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 37240
Model: 15782691
UPC: 710425372407
EAN: 0710425372407
ASIN: B000WMEEBC

Release Date: July 8, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: New/New; Brand New, Factory Sealed. Satisfaction guaranteed. USPS tracking included at no additional charge. greatbook USPS tracking included at no additional charge. International orders ship Global Priority except for oversized books. Multiple item discount. additional items ship for $2.00 for standard shipping. Click on gehlbh; Then, View this sellers store.

Customer Reviews:
Showing reviews 6-10 of 63
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3 out of 5 stars Why does it have to be scaled back?   November 16, 2008
The biggest problem with Revolution is that it is scaled back, even when compared to the very first game in the series. The playstation controller has plenty of buttons to hang context menus off of, and vastly more compute power than the computers we ran the first Civilization on. So why did they build such a limited and simplistic iteration of the game?

That having been said, Revolution is a fun game. It is different than most other PS3 games, but not really any better.



3 out of 5 stars Online play with v1.3 update still lacking   November 10, 2008
 1 out of 1 found this review helpful

If you have not waded through many of the reviews already here's a brief summary of the more common points
1) play is quick and engaging
2) graphics & animations are OK (at best) for PS3
3) sound affects are OK, but dialog sucks
4) more diplomacy features available to AI than human
5) some animations & dialog are buggy
6) online play is unacceptable
7) early termination at year 2010 is annoying - HOWEVER scenario play does eliminate some options for victory in some scenarios, and does not impose the 2010 limit!

Some less common observations that I think are also worth summarizing:
1) brief, difficult middle section with long tail of "mopping up" or dying out
2) crowded map
3) limited resources (many cities don't have access to even one)

And finally one area that hasn't been discussed very much, and that is one of the main frustrations for me in the play value at Deity level, is the "gang up on the human" approach. In scenario play I think the balance between AI civs attacking each other and attacking the human is much better. Also, at the lower difficulty levels the AI is in general less aggressive so it is somewhat easier to defend against those civs that happen at any given time to be at war with you.

In the standard game at deity level however AI civs seem able to devote all resources to building military units, with very little or possibly without any risk of being destroyed themselves - just the occassional cultural flip or loss of v. new/weak city. Additionally when you use diplomacy to pay for one AI civ to attach another there seems to be very little payoff in terms of the two civs being weakened by their battle and peace always occurs as soon as the turns you have paid for are complete. And finally in close games the other AI civs (that presumably have the same level of overall status info as the human) never manage to defeat the leading AI civ in order to thwart their technological victory.

I also suspect the AI cheats (or has "bugs" in their favor). When you end up taking over cities from civs that have been throwing wave after wave of armies at you or are challenging you in the space race and find only +10 production and no harbor, no courthouse, no library etc it is very hard to imagine how the AI civ reached that same level using the same rules as the human. Also I have seen a number of times where AI armies seem able to disembark from a ship and attack in the same turn.

So overall I give three stars, 4 stars for fun. It is a very fun game to master, but considering the potential number of possibilities for matching different civs against each other, different potential diplomatic approaches, and very poor online experience, once "mastered" I found the frustration level increasing, and the opportunity to develop reliable new approaches for winning at the higher levels limited.

[Added 18-Nov-08: Needs an "undo" function. At early critical stages a fat-fingered x vs o can leave unprotected settlers or seige units, and there seems absolutely no way to undo. Combined with a somewhat tedious save game sequence this tends to wreck some interesting games unnecessarily. Also multiple turn moves should cancel if/when obstacles are encountered rather than continue in circles or take silly avoidance routes]



4 out of 5 stars A really good turn based strategy game for PS3   November 5, 2008
 1 out of 1 found this review helpful

This is a really good turn-based strategy game for the PS3 console. I played the demo on the PS3 and then purchased the full PS3 game because I was hooked. I have not experienced any flaws or bugs in game play at all.

I like the strategy of taking a group of settlers and making multiple cities that you defend and grow in order to become victorious over your opponents (real or computer). It is great fun to try different things in order to achieve a different type of victory.

I believe many of the reviewers of this game are giving low marks because they are mostly comparing this to real-time strategy games for PC like Age Of Empires, Command & Conquer, and Starcraft. In my opinion even though these games have a similar goal, they are very different in the way they are played. When I see "turn based strategy" vs. "real-time strategy" I am able to make that distinction and review accordingly.

There is nothing wrong with a turn-based approach and it works well on the PS3 for this game. Real-time strategy games will still rule on the PC, but at least for console users of the PS3 this is a really fun strategy game based on building a culture and dominating your opponents in one of many types of victories.

There is some good down loadable content for this game too.



3 out of 5 stars not quite there yet   November 3, 2008
the game is pretty fun when you play the demo but actually playing the demo gives you a full taste of the game making it a product not worthy of buying.


3 out of 5 stars Feels dumbed-down, Disappointed after hype   October 28, 2008
I've never played a Civilization simulation game before, but this one did not impress me much. Perhaps I prefer real-time versus turn-based strategy games, but after years of reading about how great Sid Meier's "Civ" games are, this one felt like a lot must have been left out. It seems like it must be dumbed down -- a lite version for the hand-held controller crowd. On the PS3 the animations were okay, but a little choppy, and certainly not something I'd show someone to showcase the PS3's power. A lot of animated advisers and adversaries pop up repetitively and have little or no purpose attached to the actual game play. (Condoleeza Rice? Even as a mumbling cartoon, yick.) The best animation was for the nuclear missiles. Moving around the map and selecting characters is clunky. I don't know ... it just wasn't what I expected as far as power and intricacy. I've played it several times over the last 4 days, and I'm ready to sell it for something a lot more engaging. I get so addicted to real-time strategy games on the PC: I had expected more zip, pow, and zing on the console games, but this one like so many others is just so-so. I'm glad that someone has made something for the consoles that is not just a button-masher though. Please keep trying!

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